Elkwood
VR horror game with a stalking creature in a forest. Made at CMU National High School Game Academy, summer 2026.
- Engine: Unity + VR hardware
- Made at: Carnegie Mellon University, National High School Game Academy, summer 2026
- My role: Gameplay programmer; later producer
Overview
Elkwood is a first-person VR horror game set in a forest. A creature stalks the player — you hear it before you see it. Most of the design problem was pacing dread in VR: what makes a player genuinely tense in a headset, and what just makes them disoriented or motion-sick.
Trailer
Screens from the VR horror build. Made at CMU National High School Game Academy, summer 2026.
My contributions
- VR interaction and camera handling in Unity: tuning head-tracking responsiveness so the creature could feel behind you without inducing nausea.
- Audio-driven tension: the creature announces itself through directional footsteps and breathing before it enters your sight.
- Scene design and lighting choices to control what the player sees at any given moment. Most of the fear-work is what you can’t see.
Final presentation deck
Slides from the CMU National High School Game Academy final presentation. Click any slide to zoom.